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	<title>Comments for Triqui</title>
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	<link>http://www.triqui.com</link>
	<description>Play, rate and review handpicked Flash Games</description>
	<lastBuildDate>Mon, 15 Feb 2010 06:05:23 +0000</lastBuildDate>
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		<title>Comment on Way of an Idea by denni</title>
		<link>http://www.triqui.com/2009/12/22/way-of-an-idea/comment-page-1/#comment-848</link>
		<dc:creator>denni</dc:creator>
		<pubDate>Mon, 15 Feb 2010 06:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/22/way-of-an-idea/#comment-848</guid>
		<description>I like this game, i will try to make another one..
and soon as it finished check it out on &lt;a href=&quot;www.dealwithdenni.co.cc&quot; rel=&quot;nofollow&quot;&gt; my web site&lt;/a&gt; and post a comment there</description>
		<content:encoded><![CDATA[<p>I like this game, i will try to make another one..<br />
and soon as it finished check it out on <a href="www.dealwithdenni.co.cc" rel="nofollow"> my web site</a> and post a comment there</p>
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		<title>Comment on Bloons by Naruto</title>
		<link>http://www.triqui.com/2007/04/02/bloons/comment-page-1/#comment-714</link>
		<dc:creator>Naruto</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2007/04/02/bloons/#comment-714</guid>
		<description>i have played all of the bloons tower defense games, and i will be hoping for bloons tower defense 5 all year, even if it takes longer.</description>
		<content:encoded><![CDATA[<p>i have played all of the bloons tower defense games, and i will be hoping for bloons tower defense 5 all year, even if it takes longer.</p>
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		<title>Comment on Go to Hell! by Triqui&#8217;s Picks #16 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2010/01/29/go-to-hell/comment-page-1/#comment-713</link>
		<dc:creator>Triqui&#8217;s Picks #16 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 31 Jan 2010 14:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/29/go-to-hell/#comment-713</guid>
		<description>[...] Go to Hell!: Dig through 666 meters to reach hell and find out its secret. You have to dig all the way down through caves filled with water, lava, boulders and enemies. You&#8217;ll need to eat, breathe and avoid or kill monster to survive. [...]</description>
		<content:encoded><![CDATA[<p>[...] Go to Hell!: Dig through 666 meters to reach hell and find out its secret. You have to dig all the way down through caves filled with water, lava, boulders and enemies. You&#8217;ll need to eat, breathe and avoid or kill monster to survive. [...]</p>
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		<title>Comment on Hill Of Defend by Triqui&#8217;s Picks #15 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2010/01/19/hill-of-defend/comment-page-1/#comment-688</link>
		<dc:creator>Triqui&#8217;s Picks #15 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 24 Jan 2010 18:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/19/hill-of-defend/#comment-688</guid>
		<description>[...] Hill Of Defend: Fresh defense game, with a different view. This time you&#8217;ll defend your base from a side view. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hill Of Defend: Fresh defense game, with a different view. This time you&#8217;ll defend your base from a side view. [...]</p>
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		<title>Comment on Running Blue by Triqui&#8217;s Picks #14 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2010/01/15/running-blue/comment-page-1/#comment-686</link>
		<dc:creator>Triqui&#8217;s Picks #14 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 17 Jan 2010 14:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/15/running-blue/#comment-686</guid>
		<description>[...] Running Blue: Interesting platform game with 12 levels of pure action&#8230; run, jump, throw bombs&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Running Blue: Interesting platform game with 12 levels of pure action&#8230; run, jump, throw bombs&#8230; [...]</p>
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		<title>Comment on Jones Platformer by Triqui&#8217;s Picks #13 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2010/01/07/jones-platformer/comment-page-1/#comment-684</link>
		<dc:creator>Triqui&#8217;s Picks #13 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 10 Jan 2010 23:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/07/jones-platformer/#comment-684</guid>
		<description>[...] Jones Platformer: Don&#8217;t make the poor graphic fool you, this is an incredible platform game. The animation of the main character is awesome&#8230; you can make an incredible set of actions in a really smooth way. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jones Platformer: Don&#8217;t make the poor graphic fool you, this is an incredible platform game. The animation of the main character is awesome&#8230; you can make an incredible set of actions in a really smooth way. [...]</p>
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		<title>Comment on Ballery by Evgeniy</title>
		<link>http://www.triqui.com/2009/11/20/ballery/comment-page-1/#comment-682</link>
		<dc:creator>Evgeniy</dc:creator>
		<pubDate>Sat, 09 Jan 2010 23:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/11/20/ballery/#comment-682</guid>
		<description>absollutely cool game. iPhone version must be!</description>
		<content:encoded><![CDATA[<p>absollutely cool game. iPhone version must be!</p>
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		<title>Comment on Shrink It by Shrink it Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-681</link>
		<dc:creator>Shrink it Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-681</guid>
		<description>[...] in the original game, you can&#8217;t expand objects as much as you want, because you need mass to do it, and this adds [...]</description>
		<content:encoded><![CDATA[<p>[...] in the original game, you can&#8217;t expand objects as much as you want, because you need mass to do it, and this adds [...]</p>
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		<title>Comment on Way of an Idea by Joey</title>
		<link>http://www.triqui.com/2009/12/22/way-of-an-idea/comment-page-1/#comment-680</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Fri, 08 Jan 2010 04:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/22/way-of-an-idea/#comment-680</guid>
		<description>Epic, just epic, great example *Claps*</description>
		<content:encoded><![CDATA[<p>Epic, just epic, great example *Claps*</p>
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		<title>Comment on Way of an Idea by Way of an Idea Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/22/way-of-an-idea/comment-page-1/#comment-677</link>
		<dc:creator>Way of an Idea Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/22/way-of-an-idea/#comment-677</guid>
		<description>[...] It&#8217;s time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start only when you&#8217;ll press SPACE, and meanwhile you can draw paths, just like in the original game. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start only when you&#8217;ll press SPACE, and meanwhile you can draw paths, just like in the original game. [...]</p>
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	</item>
	<item>
		<title>Comment on Shrink It by fastik</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-676</link>
		<dc:creator>fastik</dc:creator>
		<pubDate>Wed, 06 Jan 2010 10:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-676</guid>
		<description>hice</description>
		<content:encoded><![CDATA[<p>hice</p>
]]></content:encoded>
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	<item>
		<title>Comment on Shrink It by Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-674</link>
		<dc:creator>Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-674</guid>
		<description>[...] the Shrink it prototype is [...]</description>
		<content:encoded><![CDATA[<p>[...] the Shrink it prototype is [...]</p>
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		<title>Comment on Ricochet Kills: PP by Lorenzo</title>
		<link>http://www.triqui.com/2010/01/02/ricochet-kills-pp/comment-page-1/#comment-672</link>
		<dc:creator>Lorenzo</dc:creator>
		<pubDate>Tue, 05 Jan 2010 04:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/02/ricochet-kills-pp/#comment-672</guid>
		<description>I got to level 35 and I just can&#039;t figure it out. any tips?</description>
		<content:encoded><![CDATA[<p>I got to level 35 and I just can&#8217;t figure it out. any tips?</p>
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		<title>Comment on ononmin by Ononmin Flash prototype – step 3 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/11/16/ononmin/comment-page-1/#comment-670</link>
		<dc:creator>Ononmin Flash prototype – step 3 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Mon, 04 Jan 2010 16:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/11/16/ononmin/#comment-670</guid>
		<description>[...] now decides the color of the balls in the stage (like in the original game, they must change color at every level) and places all balls in a container called balls_cont. This [...]</description>
		<content:encoded><![CDATA[<p>[...] now decides the color of the balls in the stage (like in the original game, they must change color at every level) and places all balls in a container called balls_cont. This [...]</p>
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		<title>Comment on Sni[p]r 2 by jacob</title>
		<link>http://www.triqui.com/2009/12/24/snipr-2/comment-page-1/#comment-669</link>
		<dc:creator>jacob</dc:creator>
		<pubDate>Mon, 04 Jan 2010 11:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/24/snipr-2/#comment-669</guid>
		<description>simple and nice. love this game...</description>
		<content:encoded><![CDATA[<p>simple and nice. love this game&#8230;</p>
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		<title>Comment on Ricochet Kills: PP by Triqui&#8217;s Picks #12 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2010/01/02/ricochet-kills-pp/comment-page-1/#comment-668</link>
		<dc:creator>Triqui&#8217;s Picks #12 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 03 Jan 2010 22:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2010/01/02/ricochet-kills-pp/#comment-668</guid>
		<description>[...] Ricochet Kills: PP: Shoot a projectile and use ricochets to kill all enemies. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ricochet Kills: PP: Shoot a projectile and use ricochets to kill all enemies. [...]</p>
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		<title>Comment on Way of an Idea by Way of an Idea Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/22/way-of-an-idea/comment-page-1/#comment-663</link>
		<dc:creator>Way of an Idea Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/22/way-of-an-idea/#comment-663</guid>
		<description>[...] Did you enjoy Way of an Idea? [...]</description>
		<content:encoded><![CDATA[<p>[...] Did you enjoy Way of an Idea? [...]</p>
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		<title>Comment on Pandemic Boy by Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/21/pandemic-boy/comment-page-1/#comment-652</link>
		<dc:creator>Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 27 Dec 2009 23:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/21/pandemic-boy/#comment-652</guid>
		<description>[...] Pandemic Boy: Spread a deadly infection and kill as much people as you can. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pandemic Boy: Spread a deadly infection and kill as much people as you can. [...]</p>
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		<title>Comment on physBallz by Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/26/physballz/comment-page-1/#comment-651</link>
		<dc:creator>Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 27 Dec 2009 23:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/26/physballz/#comment-651</guid>
		<description>[...] PhysBallz: Connetc balls of the same color in this original physics game [...]</description>
		<content:encoded><![CDATA[<p>[...] PhysBallz: Connetc balls of the same color in this original physics game [...]</p>
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		<title>Comment on Way of an Idea by Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/22/way-of-an-idea/comment-page-1/#comment-650</link>
		<dc:creator>Triqui&#8217;s Picks #11 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 27 Dec 2009 23:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/22/way-of-an-idea/#comment-650</guid>
		<description>[...] Way of an Idea: Great physics game, a good way to represent the classic &#8220;bring an object from A to B&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Way of an Idea: Great physics game, a good way to represent the classic &#8220;bring an object from A to B&#8221; [...]</p>
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