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	<title>Comments on: Shrink It</title>
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	<link>http://www.triqui.com/2009/12/03/shrink-it/</link>
	<description>Play, rate and review handpicked Flash Games</description>
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		<title>By: 9metrekare</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-1146</link>
		<dc:creator>9metrekare</dc:creator>
		<pubDate>Tue, 08 Jun 2010 07:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-1146</guid>
		<description>[...] http://www.triqui.com/2009/12/03/shrink-it/ &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-&gt;küçük büyük     &#171; Önceki&#160;Yazı [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.triqui.com/2009/12/03/shrink-it/" rel="nofollow">http://www.triqui.com/2009/12/03/shrink-it/</a> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-&gt;küçük büyük     &laquo; Önceki&nbsp;Yazı [...]</p>
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		<title>By: Bobby Berberyan</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-847</link>
		<dc:creator>Bobby Berberyan</dc:creator>
		<pubDate>Mon, 15 Feb 2010 05:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-847</guid>
		<description>Great Work!!!</description>
		<content:encoded><![CDATA[<p>Great Work!!!</p>
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		<title>By: Shrink it Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-681</link>
		<dc:creator>Shrink it Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-681</guid>
		<description>[...] in the original game, you can&#8217;t expand objects as much as you want, because you need mass to do it, and this adds [...]</description>
		<content:encoded><![CDATA[<p>[...] in the original game, you can&#8217;t expand objects as much as you want, because you need mass to do it, and this adds [...]</p>
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		<title>By: fastik</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-676</link>
		<dc:creator>fastik</dc:creator>
		<pubDate>Wed, 06 Jan 2010 10:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-676</guid>
		<description>hice</description>
		<content:encoded><![CDATA[<p>hice</p>
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		<title>By: Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-674</link>
		<dc:creator>Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:22:30 +0000</pubDate>
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		<description>[...] the Shrink it prototype is [...]</description>
		<content:encoded><![CDATA[<p>[...] the Shrink it prototype is [...]</p>
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		<title>By: Interview with Nick Pearce, the guy behind Shrink it : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-547</link>
		<dc:creator>Interview with Nick Pearce, the guy behind Shrink it : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 16 Dec 2009 21:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.triqui.com/2009/12/03/shrink-it/#comment-547</guid>
		<description>[...] you remember Shrink it? You should, because it&#8217;s a very popular game and because it inspired me to write Scaling [...]</description>
		<content:encoded><![CDATA[<p>[...] you remember Shrink it? You should, because it&#8217;s a very popular game and because it inspired me to write Scaling [...]</p>
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		<title>By: Scaling objects with Box2D : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.triqui.com/2009/12/03/shrink-it/comment-page-1/#comment-540</link>
		<dc:creator>Scaling objects with Box2D : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sat, 12 Dec 2009 15:22:14 +0000</pubDate>
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		<description>[...] would like to start talking about a Shrink it prototype but I noticed it&#8217;s most based upon objects [...]</description>
		<content:encoded><![CDATA[<p>[...] would like to start talking about a Shrink it prototype but I noticed it&#8217;s most based upon objects [...]</p>
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